Section 03 · 4 guides
The Room
Difficulty is a property of the room.
- 01
Difficulty Is a Property of the Room
There is no absolute difficulty — only difficulty for these people, tonight. How setters read a room, and why a question that works in one pub dies in another.
- 02
The Shape of a Round
Opening gently, peaking, and finishing on something everybody can attempt. Why sequencing matters as much as content.
- 03
The Tie-Break
A question nobody can know but everybody can estimate. The specific craft of a good numeric guess.
- 04
Scoring, and What It Encourages
How a scoring scheme changes behaviour — bonus rounds, jokers, negative marking — and what each rewards.